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VR & XR Development

VR and XR experiences people can step inside.

We build virtual, augmented and mixed-reality applications for training, sales and storytelling: on Meta Quest headsets, in the browser with WebXR, or as 3D experiences on any screen.

What we build

VR & XR Development, done properly.

Training simulations

Practise complex or hazardous procedures safely, as many times as it takes.

Spatial guides

Step-by-step instructions anchored to the real equipment in mixed reality.

3D configurators

Let customers explore, customise and place products at real scale.

Virtual showrooms & tours

Walk-throughs of spaces and products, on a headset or in the browser.

Quest apps

Native apps for Meta Quest, including 2D panel apps built for headset ergonomics.

WebXR

Immersive experiences that open from a link, with no app store or install.

How it works

A clear path from idea to running system.

Every engagement follows the same discipline: prove it small, then build it right.

  • Define the one behaviour the experience should change
  • Grey-box prototype in the headset within weeks
  • Playtests with real users each iteration
  • Performance tuning for standalone headsets
  • Deployment, device management and analytics
FAQ

VR & XR Development questions.

Which headsets do you build for?

Primarily Meta Quest, plus WebXR for anything with a browser. We'll advise on Apple Vision Pro and other devices based on your audience.

Is VR worth it for training?

When a skill is expensive, dangerous or rare to practise in real life, simulation lets people repeat it safely. We start with a small pilot so you can measure the difference before scaling.

How long does a VR project take?

Typically 2–6 months, depending on content and interaction depth. A grey-box prototype comes first, within weeks.

Start a project

Let's build the thing you keep putting off.

Tell us what's slowing your team down or what you wish existed. You'll hear back within one business day, with a few questions and next steps.